“Ready Lawnmower Player Man One”, or VR’s persistent future

For the last couple of years I have given a lecture that takes the “Virtual/Real” distinction and deconstructs it using various bits of geographical theory. I also talk about the enduring trope of the sort of eschatological narrative of VR, tying it back to a little bit of history, mainly focusing on how this has been propagated in pop culture. This year, for fun, I have decided to be a little bit more creative than resorting to my usual trick of showing the trailer for Lawnmower Man or Ready Player One – I’ve made a quick mashup of the two, which I think show quite nicely how the underlying narratives of the ‘virtual’ somehow counterposed to the ‘real’ but also in some way ‘crossing over’ is an enduring theme.

The other enduring theme here is that the forms of gameplay drawn upon are characterised as highly masculine (and normatively heterosexual – no queering of the digital here, sadly), which is something I will try to also blog about sometime…

Other film examples might include:

“Merger” by Keiichi Matsuda – automation, work and ‘replacement’

A still from the 360-degree video "Merger" by Keiichi Matsuda
“With automation disrupting centuries-old industries, the professional must reshape and expand their service to add value. Failure is a mindset. It is those who empower themselves with technology who will thrive.
“Merger is a new film about the future of work, from cult director/designer Keiichi Matsuda (HYPER-REALITY). Set against the backdrop of AI-run corporations, a tele-operator finds herself caught between virtual and physical reality, human and machine. As she fights for her economic survival, she finds herself immersed in the cult of productivity, in search of the ultimate interface. This short film documents her last 4 minutes on earth.”

I came across the most recent film by Keichii Matsuda which concerns a possible future of work, with the protagonist embedded in an (aesthetically Microsoft-style) augmented reality of screen-surfaces, and in which the narrative denouement is a sort of trans-human ‘uploading’ moment.

I like Matsuda’s work. i think he skilfully and playfully provokes particular sorts of conversations, mostly about what we used to call ‘immersion’ and the nature of mediation. This has, predictably happened in terms of human vs. AI vs. eschatology (etc etc.) sorts of narratives in various outlets (e.g. the Verge). The first time I encountered his work was at a Passenger Films event at which Rob Kitchin talked about theorisations of mediation in relation to both Matsuda’s work and the (original) Disney film ‘Tron‘.

What is perhaps (briefly) interesting here are two things:

  1. The narrative is a provocative short story that asks us to reflect upon how our world of work and technological development get us from now (the status quo) to an apparent future state of affairs, which carries with it certain kinds of ethical, normative and political contentions. So, this is a story that piggybacks the growing narrative of ‘post-work’ or widespread automation of work by apparently ‘inhuman’ technologies (i.e. A.I) that provokes debate about the roles of ‘technology’ and ‘work’ and what it means to be ‘human’. Interestingly, this (arguably) places “Merger” in the genre of ‘fantasy’ rather than ‘science fiction’ – it is, after all, an eschatological story (I don’t see this final point as a negative). I suppose it could also be seen as a fictional suicide note but I’d rather not dwell on that…
  2. The depiction of the interface and the interaction with the technology-world of the protagonist– and indeed the depiction of these within a 360-degree video –are as important as the story to what the video is signifying. By which I mean – like the videos I called ‘vision videos’ back in 2009/10 (and (in some cases) might be called ‘design fiction’ or ‘diagetic prototypes’) – this video is also trying to show you and perhaps sell you the idea of a technology (Matsuda recently worked for Leap Motion). As I and others have argued – the more familiar audiences are with prospective/speculative technologies the more likely we are (perhaps) to sympathise with their funding/ production/ marketing and ultimately to adopt them.

“The good robot”

Anki Vector personal robot

A fascinating and very evocative example of the ‘automative imagination’ in action in the form of an advertisement for the “Vector” robot from a company called Anki.

How to narrate or analyse such a robot? Well, there are lots of the almost-archetypical figures of ‘robot’ or automation. The cutesy and non-threatening pseudo-pet that the Vector invites us to assume it is, marks the first. This owes a lot to Wall-E (also, the robots in Batteries Not Included and countless other examples) and the doe-eyed characterisation of the faithful assistant/companion/servant. The second is the all-seeing surveillant machine uploading all your data to “the cloud”. The third is the two examples of quasi-military monsters with shades of “The Terminator”, with a little bit of helpless baby jeopardy for good measure. Finally, the brief nod to HAL 9000, and the flip of the master/slave that it represents, completes a whistle-stop tour of pop culture understandings of ‘robots’, stitched together in order to sell you something.

I assume that the Vector actually still does the kinds of surveillance it is sending up in the advert, but I have no evidence – there is no publicly accessible copy of the terms & conditions for the operation of the robot in your home. However, in a advertorial on ‘Robotics Business Review‘, there is a quote that sort of pushes one to suspect that Vector is yet another device that on the face of it is an ‘assistant’ but is also likely to be hoovering up everything it can about you and your family’s habits in order to sell that data on:

“We don’t want a person to ever turn this robot off,” Palatucci said. “So if the lights go off and it’s on your nightstand and he starts snoring, it’s not going to work. He really needs to use his sensors, his vision system, and his microphone to understand the context of what’s going on, so he knows when you want to interact, and more importantly, when you don’t.”

If we were to be cynical we might ask – why else would it need to be able to do all of this? –>

Anki Vector “Alive and aware”

Regardless, the advert is a useful example of how the bleed from fictional representations of ‘robots’ into contemporary commercial products we can take home – and perhaps even what we might think of as camouflage for the increasingly prevalent ‘extractive‘ business model of in-home surveillance.

Reblog> CFP: 3rd International Geomedia Conference: “Revisiting the Home”

Promotional image for the Curzon Memories app

This conference looks great and has plenty of thematic resonance with a lot going on in geography and other disciplines at the moment. Worth submitting if you can… via Gillian Rose.

Everything below is copied from here.

The 3rd International Geomedia Conference: “Revisiting the Home”
Karlstad, Sweden, 7-10 May 2019

Welcome to the 3rd International Geomedia Conference! The term geomedia captures the fundamental role of media in organizing and giving meaning to processes and activities in space. Geomedia also alludes to the geographical attributes of media, for example flows of digital signals between particular places and the infrastructures carrying those flows. The rapid expansion of mobile media, location-based services, GIS and increasingly complex patterns of surveillance/interveillance has amplified the need for critical studies and theorizations of geomedia. The 3rd Geomedia Conference welcomes contributions (full sessions/panels as well as individual papers) that analyze and problematize the relations between the any and all communication media and various forms of spatial creativity, performance and production across material, cultural, social and political dimensions. Geomedia 2019 provides a genuinely interdisciplinary arena for research carried out at the crossroads of geography, media and film studies. It also builds bridges to such fields as urban studies, rural studies, regional planning, cultural studies and tourism studies.

The special theme of Geomedia 2019 is “Revisiting the Home”. It responds to the prevailing need to problematize the meaning of home in an “era of globalized homelessness”, in times of extended mobility (migration, tourism, multiple homes, etc.) and digital information flows (notably social media). While such ongoing transitions point to a condition where home-making becomes an increasingly liquid and de-territorialized undertaking, there is also a growing preoccupation with questions of what counts as home and who has the right to claim something as (one’s) home. Home is a construct that actualizes the multilayered tensions between belonging, inclusion and security, on the one hand, and alienation, exclusion and surveillance, on the other. The theme of Geomedia 2019 centers on how media are culturally and materially integrated in and reshaping the home-place (e.g., the “smart home” and the “home-office”) and connecting it to other places and spaces. It also concerns the phenomenological and discursive constructions of home, ranging from the intimate social interaction of domestic spaces to the popular (and sometimes politicized) media nostalgia of imagined communities (nation states, homelands, etc.). Ultimately, “Revisiting the Home” addresses the home as a theoretical concept and its implications for geomedia studies. The theme will be addressed through invited keynote talks, a plenary panel, film screenings and artistic installations. Participants are also encouraged to submit proposals for paper sessions addressing the conference theme.

Keynote speakers:
Melissa Gregg – Intel Corporation, USA
Tristan Thielmann – Universität Siegen, Germany

Plenary panel
“Dreaming of Home: Film and Imaginary Territories of the Real”
Nilgun Bayraktar – California College of the Arts
Christine Molloy – Film director and producer, Desperate Optimists
Les Roberts – University of Liverpool
John Lynch (chair) – Karlstad University

Abstract submissions:
Geomedia 2019 welcomes proposals for individual papers as well as thematic panels in English.

Individual paper proposals: The author submits an abstract of 200-250 words. Accepted papers are grouped by the organizers into sessions of 5 papers according to thematic area.
Thematic panel proposals: The chair of the panel submits a proposal consisting of 4-5 individual paper abstracts (200-250 words) along with a general panel presentation of 200-250 words.

Suggested paper topics include, but are not limited to:

  • Art and event spaces
  • Cinematic geographies
  • Cosmopolitanism
  • Everyday communication geographies
  • Epistemologies and methodologies of geomedia
  • Geographies of media and culture industries
  • Geographies of news
  • Geomedia and education
  • Historical perspectives of geomedia
  • Home and belonging
  • Lifestyle and tourism mobilities
  • Locative and spatial media
  • Material geographies of media
  • Media ecologies
  • Mediatization and space
  • Migration and media
  • Mobility and governance
  • Policy mobilities
  • Power geometries and mobility capital
  • Surveillance and spatial control
  • Urban and rural media spaces

Conference timeline
September 24th 2018: Submission system opens
December 10th 2018: Deadline for thematic panel and individual paper proposals
January 25th 2019: Notes of acceptance and registration opens
February 28th 2019: Early Bird pricing ends
March 15th 2019: Last day of registration

Contact: You can reach us at info@geomedia.se

Organizers and venue:
Geomedia 2019 is hosted by the Geomedia Research Group at the Department of Geography, Media and Communication, Karlstad University, Sweden.

Conference director: Lena Grip
Assistant conference director: Stina Bergman
Director of the Geomedia Research Group and chair of scientific committee: André Jansson

Reblog> session on feminist digital geographies at AAG conference April 2019

Women Who Code

Via Gillian Rose. If you’re going to the AAG – this session is sure to be a good one.

Session on feminist digital geographies at AAG conference April 2019

This is a call for papers for a session at the next conference of the American Association of Geographers annual meeting in Washington DC 3-7 April next year on feminist digital geographies, organised by Agnieszka Leszczynski (Western University) and me. It’s sponsored by both the Digital Geographies and the Geographic Perspectives on Women Speciality Groups of the AAG.

In the context of a flurry of activities coalescing around digital geographies, we invite papers that consider the “enduring contours and new directions” of feminist theory, politics, and praxis for geographies concerned with the digital (Elwood and Leszczynski, 2018). We broadly welcome interventions that proceed from, utilize, and advance feminist epistemologies, methodologies, theory, critical practice, and activism.

We are open to submissions offering empirical, theoretical, critical, and methodological contributions across a range of topics, including but not limited to:

  • big data
  • digitally-mediated cities
  • artificial intelligence and algorithms
  • social media
  • feminist/digital/spatial theory
  • progressive alternatives and activism
  • feminist histories and genealogies

Please submit abstracts of no more than 200 words by October 15thto aleszczy@uwo.ca and gillian.rose@ouce.ox.ac.uk. Please include a title, your name, affiliation and email address in the abstract. We will respond to authors with confirmation by November 1st.

Reference:

Elwood S and Leszczynski A (2018) Feminist digital geographies. Gender, Place & Culture25(5): 629-644.

Ocado automated fulfilment centre & automation promo videos

A warehouse worker and robot

Ocado, online groceries delivery service in the UK, some time ago pivoted into providing automation solutions for other retailers. They have a division, or separate company, called Ocado Technology, which offers other retailers systems for fulfilment centre automation: “Ocado Smart Platform” [buzzwords ahoy!]. So, while the above video is interesting, insofar as it demonstrates yet another not-exactly-hospitable factory-like code/space, what is perhaps more interesting is that this system seems to have been developed not only to fulfil Ocado orders in Wiltshire/Hampshire but also as an advert for what Ocado technology does. See this report from Reuters: Ocado’s robot army courts global food retailers.

Ocado have promoted previous automated systems through videos too. The same claims about ‘machine learning’ and so on were made about a fulfilment centre system that looks a lot more like an airport baggage sorting system around five years ago.

I’ve become mildly obsessed with these videos of automated factories and fulfilment centres – they have become a sort of genre unto themselves. There are clearly ways in which promotional videos–made by the equipment/tech firms responsible for creating the systems or the firm implementing them–get translated into video news stories. Likewise, there are ways of talking about the ‘robot’ nature of these things. All of this demonstrates our ongoing negotiation of norms of understanding, describing and rationalising the technology, it’s implementation and what it may or may not portend for work and so on. If you’ve read this blog in the last year you may remember I talk about this stuff as the formation/formalisation of an ‘automative imagination‘.

As a sort of throw-away aside – the displacement of labour involved by Ocado’s, and others’, systems of automation may well be important too. If you ramp up the capacity to ‘fulfil’ orders in the distribution centre then you need to expand the capacity to get them delivered. We don’t have driverless vehicles on our roads, yet, so this possibly means fewer pickers and packers and a lot more delivery drivers.

Reblog> Lecture by Stelarc and discussion in DesignLab, U. Twente

Peter Paul Verbeek blogged this, looks good! >>

Lecture by Stelarc and discussion in DesignLab

Thursday 24th of May from 4-7 pm

Location: DesignLab Universiteit Twente

The Australian performance artist Stelarc has visually probed and acoustically amplified his body and is well known for his pioneering work and ideas about extending the capabilities of the human body with technology. From 17th of May until 19th of August, Tetem is presenting the exhibition StickMan by Stelarc. During his stay in Enschede, Stelarc will give an extensive lecture in DesignLab about his pioneering performances and installations – for which he uses prosthetics, robotics, medical instruments, suspension, VR, biotechnology and internet to investigate the psychological and physical limitations of the body.

The event will be introduced by Frank Kresin (managing director of DesignLab). After Stelarc’s lecture, there will be a discussion with Stelarc, Herman van der Kooij (professor in Biomechatronics and Rehabilitation Technology and director of Wearable Robotics Lab) and Peter-Paul Verbeek (professor of Philosophy of Technology and co-director of DesignLab). During the discussion, led by moderator Wilja Jurg (director Tetem), we will explore the scientific, social and ethical implications of wearable robotics.

This event is organized in collaboration with DesignLab as part of StickMan exhibition in Tetem. DesignLab is a creative and cross-disciplinary ecosystem at the University of Twente, connecting science and society through design: https://www.utwente.nl/en/designlab/.

Short description about StickMan:

The StickMan is a minimal but full-body exoskeleton, that algorithmically actuates the artist with six degrees-of-freedom. 64 possible combinations of gestures are generated. Sensors on StickMan generate sounds that augment the pneumatic noise and register the limb movements. A ring of speakers circulates the sounds, immersing the audience in an acoustic landscape as an extension of StickMan’s body.

The StickMan is an anthropomorphized, programmable motion and sound machine which functions with not only the body connected, but also as an installation by itself. A smaller replica of StickMan enables visitors to record and play their choreography by bending the limbs into a sequence of positions, which also inadvertently composes the sounds generated.

StickMan is shown for the first time in Europe. The smaller replica of StickMan was made especially for the exhibition in Tetem.

For more information and events visit:

http://www.tetem.nl/portfolio/stickman/

Reblog> digital | visual | cultural

Nvidia's Metropolis platform

Gillian Rose has a new project, which she’s blogged about. It sounds interesting. I was sort of wondering if the analysis of a “specific way of seeing the world through digital visualising technologies emerging” might crossover with Matt Jones’ ‘sensor vernacular‘ and James Bridle‘s, and others’, conceptualisation of a ‘new aesthetic‘…

Lovely that such work is supported by an institution (Oxford). I am sure it will create all sorts of interesting linkages and conversations.

digital | visual | cultural

I’m very excited to announce a new project: Digital | Visual | Cultural.   D|V|C is a series of events which will explore how the extensive use of digital visualising technologies creates new ways of seeing the world.

About Banner

The first event will be on June 28, when Shannon Mattern will give a public lecture in Oxford. Shannon is the author of the brilliant Code and Clay, Data and Dirt as well as lots of great essays for Places Journal. ‘Fifty Eyes on a Scene’ will replay a single urban scene from the perspective of several sets of machinic and creaturely eyes. That lecture will be free to attend but you’ll need to book. Booking opens via the D|V|C website on 23 April. It will also be livestreamed.

I’m working on this with Sterling Mackinnon, and funding is coming from the School of Geography and the Environment, Oxford University, and St John’s College Oxford.

The website has more info at dvcultural.org, and you can follow D|V|C on Twitter @dvcultural and on Instagram at dvcultural. There’ll be a couple more events in 2019 so follow us to stay in touch.

So that’s the practicalities. What’s the logic?

The key questions D|V|C will be asking are: Is a specific way of seeing the world through digital visualising technologies emerging? If so, what are its conditions and consequences?

Read more.

Reblog> New paper: A smart place to work? Big data systems, labour, control, and modern retail stores

Gilbreth motion studies light painting

From the Programmable City team, looks interesting:

New paper: A smart place to work? Big data systems, labour, control, and modern retail stores

The modern retail store is a complex coded assemblage and data-intensive environment, its operations and management mediated by a number of interlinked big data systems. This paper draws on an ethnography of a superstore in Ireland to examine how these systems modulate the functioning of the store and working practices of employees. It was found that retail work involves a continual movement between a governance regime of control reliant on big data systems which seek to regulate and harnesses formal labour and automation into enterprise planning, and a disciplinary regime that deals with the symbolic, interactive labour that workers perform and acts as a reserve mode of governmentality if control fails. This continual movement is caused by new systems of control being open to vertical and horizontal fissures. While retail functions as a coded assemblage of control, systems are too brittle to sustain the code/space and governmentality desired.

Access the PDF here

Reblog> Martin Dodge and Rob Kitchin, Mapping Cyberspace (free book download)

Via Stuart Elden.

Mapping Cyberspace was a formative introduction to ‘geography’ for me as an undergraduate digital arts student. It certainly influenced my (all-too-naive) BSc dissertation ideas… It’s great this is available, it documents so many things that seemed so vital at the time and that now appear almost like peculiar mirages.

Martin Dodge and Rob Kitchin, Mapping Cyberspace (free book download)

Mapping Cyberspace – Martin Dodge & Rob KitchinMartin Dodge and Rob Kitchin’s 2001 book Mapping Cyberspace is now available as a free download. There is also a website about the book here.

Mapping Cyberspace is a ground-breaking geographic exploration and critical reading of cyberspace, and information and communication technologies. The book:

  • * provides an understanding of what cyberspace looks like and the social interactions that occur there
  • * explores the impacts of cyberspace, and information and communication technologies, on cultural, political and economic relations
  • * charts the spatial forms of virtual spaces
  • * details empirical research and examines a wide variety of maps and spatialisations of cyberspace and the information society

has a related website at http://www.MappingCyberspace.com.

This book will be a valuable addition to the growing body of literature on cyberspace and what it means for the future.