links for 2009-08-08

matrimony [one week catch up]

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Reflecting on Mark Weiser’s legacy ten years on

The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.

-Mark Weiser, 1991 “The Computer for the 21st Century” Scientific American

The goal is to achieve the most effective kind of technology, that which is essentially invisible to the user”¦ I call this future world “Ubiquitous Computing” (Ubicomp).

-Mark Weiser, 1993 “Some Computer Science issues in Ubiquitous Computing” Communications of the ACM

2009 marks the tenth anniversary of the death of a man that many believe earned the title ‘visionary’, his name was Mark Weiser. As a Principal Scientist and subsequently Chief Technology Officer at Xerox PARC, Weiser is best known as the ‘godfather’ of ubiquitous computing. In the years since his demise many of the ideas that Weiser championed have come to greater prominence. As Yvonne Rogers points out this influence has been felt across industry, government and commercial research, from the EU’s ‘disappearing computer’ initiative to MIT’s ‘Oxygen’, HP’s ‘CoolTown’ and Phillips ‘Vision of the Future’. All of these projects aspired to Weiser’s tenet of the everyday environment and the objects within being embeded with computational capacities such that they might bend to our (human) will. Within the research community, as Bell and Dourish remark, ‘of the 108 papers comprising the Ubicomp conference proceedings between 2001 and 2004, fully 47% of the papers are oriented towards a proximate (and inevitable) technological future’ and ‘almost one quarter of all the papers published in the Ubicomp conference between 2001 and 2005 cite Weiser’s foundational articles’.

Continue reading “Reflecting on Mark Weiser’s legacy ten years on”

links for 2009-07-18

  • "In multimedia computing and management, ambient/ubiquitous/pervasive media integration is attracting a lot of attention. In particular, we are seeing large quantities of media data generated from various sources and presented to users. New emerging applications, such as digital entertainment, gaming, and e-learning, often require multimedia data objects that can be of different modality yet semantically relevant to be integrated in order to meet various requirements and achieve user objectives. While human brains can "integrate" media data objects naturally by fusing and associating them quickly, existing multimedia computing and processing techniques, unfortunately, do not provide adequate support to facilitate ambient media data integration automatically and semi-automatically. This workshop aims at addressing the various issues and challenges in ambient media data integration."
  • "Playmakers is a project looking to bring structures of participation, collaboration & so forth to a process of game design. We’re making a new game (which involves cumbersome and brighly-coloured camera tripods), which Ivo Gormley (social anthropologist and director of Us Now) is using to structure a documentary about the pervasive / social gaming scene. All the different project layers are being documented on our website. The basic version of the game (as it stands) is a peculiar hybrid of team sport, scavenger hunt, and television. The basic rules are online, along with a bunch of varients that we’ve playtested."
  • WIRED article speculating about the rise of AR-type applications for mobiles, or LBS (depending on your perspective): "The whole reason the web revolutionized the world was that it rendered geography irrelevant. People connected worldwide based not on location but on their common interests: Model-train collectors and free-speech activists and Britney Spears fans could swarm onto the discussion boards and blogs, from Chicago to Tehran. By severing the link between location and geography, the internet turned everything upside down. Now mobile phones are inverting everything again, in the other direction – because your location becomes most important thing about you. So how is the return of geography going to change our lives?"
  • Internet of Things: A 14-point Action Plan. Governance: The Commission will work on the definition of a set of principles underlying the governance of the IoT and the design of an architecture endowed with a sufficient level of decentralised management. Privacy and data protection: The Commission will observe carefully the application of data protection legislation to the IoT. Standardisation: The Commission will, if necessary, launch additional standardisation mandates related to the IoT. Research: The Commission will continue to finance collaborative research projects in the area of the Internet of Things through FP7. The Commission will launch pilot projects to promote the readiness of EU organisations to effectively deploy marketable, interoperable, secure and privacy-aware IoT apps. Environment: The Commission will assess the difficulties of recycling RFID tags as well as the benefits that the presence of these tags can have on the recycling of objects. [PDF]
  • An AR 'browser' for android phones: "On top of the camera image (displaying reality) Layar adds content layers. Layers are the equivalent of webpages in normal browsers. Just like there are thousands of websites there will be thousands of layers. One can easily switch between layers by selecting another via the menu button, pressing the logobar or by swiping your finger across the screen." What content exists at the moment is questionable.

Juncalito

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links for 2009-07-16

Daguerreotype

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