Archive for the ‘ubicomp’ Category

A brief history of the future of pervasive media - Talk at the Pervasive Media Studio

Thursday, April 22nd, 2010

I will be giving a talk at the Pervasive Media Studio on Friday 14th May entitled ‘A brief history of the future of pervasive media’, which is broadly derived from my PhD research. The talk will be open to the public, so please feel free to come along! Here’s the bumpf:

Pervasive media, and the various forms of computing from which they are derived, stem from a tradition of anticipating future scenarios of technology use. Sam Kinsley’s PhD research concerned the ways in which those involved in pervasive computing research and development imaginatively envision future worlds in which they’re technologies exist.

This lunchtime talk examines the ways in which future people, places and things are imagined in the research and development of pervasive media. Examples taken from prospective pervasive computing research and development in the last twenty years will be explored as emblematic of such future gazing. The aim is to provide a broad means of understanding the rationales by which technological futures are invoked so that pervasive media producers can critically reflect on the role the idea of the future in their work. Such an understanding is important because a history of computing is in large part a history of places and things that were never created - a history of yesterday’s tomorrows.

Remembering the future: PARC 1987 & Microsoft 2006

Thursday, March 18th, 2010

I was checking out the very engaging ‘Milestones‘ timeline on the PARC website and came across an image that evoked a sense of deja vu. The other place I had seen something very similar was in a Microsoft ‘Future Vision of Manufacturing‘ video. Here are the images:

Xerox PARC CoLab circa 1987

 

Microsoft Future Vision of Manufacturing collaborative screen circa 2006

The first image depicts the Xerox PARC ‘CoLab‘ collaborative workspace and tools research conducted in the late 1980s. Two people are working on the same sketch from different sides of the screen, which are actually located in different places. The second comes from the aforementioned Microsoft video. Two business men on different sides of the world discuss a wireframe of a proposed car seat, to be manufactured. Interestingly the Microsoft video came about 20 years after the PARC project documented in the first image.

Technology futures are not always novel, what is envisaged can have a significant heritage. Yesterday’s tomorrows can easily become today’s tomorrows with some deft recycling. As Picasso said: ‘good artists copy…’

Addressing ubicomp: Computing people, places and things

Saturday, March 13th, 2010

The following is an edited excerpt from my PhD thesis, which articulates the various ways we might understand what we mean by ‘ubiquitous computing’

‘The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it’ (Weiser, 1991).

‘The goal is to achieve the most effective kind of technology, that which is essentially invisible to the user… I call this future world “Ubiquitous Computing” (Ubicomp) ‘ (Weiser, 1993).

In the last 20 years the idea of ubiquitous computing has been reiterated, revised and extraordinarily expanded. Starting from the premise that computing might be un-tethered from the grey boxes that sit on desks and become ‘embedded in the woodwork’ of everyday life, ‘ubicomp’ has come to signify research agendas, an eponymous conference, technical goals, an ethos and a legacy. This thesis focuses upon the future orientation inherent to all of the threads that weave together to form ubicomp. From the outset the details of ubicomp have been positioned in the future. Weiser’s ‘Computer for the 21st Century’ popularised a research agenda in the guise of a vision that many subsequently adopted. Yet the article was doubly influential because, as Bell and Dourish observe, ‘it also set a rhetorical tone that many have adopted’. Therefore the same concern for near futures is present in contemporary ubicomp agendas, the papers presented in conferences, and the ways in which ‘advances’ in the field are measured.

There are a number of common threads to the various applications of ‘ubicomp’ as a descriptor for research activity. These themes all somewhat branch from the first and most obvious implication of calling it ‘ubiquitous’. It is worth situating the concept in its initial time-space, for when Weiser and his colleagues were experimentally developing the projects that came to make up the ubicomp project there were few affordable personal computers, no ‘World Wide Web’ and mobile telephones could barely fit into a handbag let alone a pocket. The initial experimental systems created as ‘ubi-comp’ at Xerox PARC under Weiser’s leadership were fixed at three scales of device, called ‘tabs’, ‘pads’ and ‘boards’. As Dourish observes, ubicomp proceeded on three tracks, which ‘were known as computation by the inch, the foot and the yard’ (Dourish, 2004), referring to the three types of device. Inch-scale ‘tabs’ were something akin to ‘computationally enhanced Post-It Notes’, foot-scale ‘pads’ were designed as what might now be recognised as ‘tablet PCs’, and yard-scale boards were epitomised by ‘LiveBoard’: ‘a large-scale display… supporting multiple pens, a sort of computationally enhanced whiteboard’. Of course these things were not supposed to exist in isolation, tabs, pads and boards were supposed to be prolific in number and scattered throughout the everyday environment:

‘In the everyday environment, information continually undergoes transformations and translations, and we should expect the same in a computationally enhanced version of that environment such as might be delivered to us by ubiquitous computing’ (Dourish, 2004).

(more…)

Ubiquitous Computing: Mark Weiser’s vision and legacy

Friday, March 12th, 2010

This is a sub-section of the first chapter of my PhD thesis, its my attempt to reflect on Mark Weiser’s legacy in the field of ubiquitous computing.

2009 marked the tenth anniversary of the death of Mark Weiser, a man that many believe earned the title ‘visionary’. As a Principal Scientist and subsequently Chief Technology Officer at Xerox PARC, Weiser has been identified as the ‘godfather’ of ubiquitous computing (ubicomp). In the years since his demise many of the ideas that Weiser championed have come to greater prominence. As Yvonne Rogers points out this influence has been felt across industry, government and commercial research, from the European Union’s ‘disappearing computer’ initiative to MIT’s ‘Oxygen’, HP’s ‘CoolTown’ and Philips ‘Vision of the Future’. All of these projects aspired to Weiser’s tenet of the everyday environment and the objects within being embedded with computational capacities such that they might bend to our (human) will. Within the research community, as Genevieve Bell and Paul Dourish remark ‘almost one quarter of all the papers published in the ‘Ubicomp’ conference between 2001 and 2005 cite Weiser’s foundational articles’.

(more…)

Ironic vision of augmented (hyper)reality

Thursday, February 11th, 2010

Timo Arnall points out this video, by a masters student(!), that depicts a slightly nightmarish, yet amusingly ironic, vision of a possible future world with augmented reality, whereby you earn money by subjecting yourself to advertising and depend upon instructions from the system for even basic tasks.

The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.

A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.

Augmented (hyper)Reality by Keiichi Matsuda

[via Timo Arnall & Berg]

Reflecting on Mark Weiser’s legacy ten years on

Wednesday, August 5th, 2009

The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.

-Mark Weiser, 1991 “The Computer for the 21st Century” Scientific American

The goal is to achieve the most effective kind of technology, that which is essentially invisible to the user… I call this future world “Ubiquitous Computing” (Ubicomp).

-Mark Weiser, 1993 “Some Computer Science issues in Ubiquitous Computing” Communications of the ACM

2009 marks the tenth anniversary of the death of a man that many believe earned the title ‘visionary’, his name was Mark Weiser. As a Principal Scientist and subsequently Chief Technology Officer at Xerox PARC, Weiser is best known as the ‘godfather’ of ubiquitous computing. In the years since his demise many of the ideas that Weiser championed have come to greater prominence. As Yvonne Rogers points out this influence has been felt across industry, government and commercial research, from the EU’s ‘disappearing computer’ initiative to MIT’s ‘Oxygen’, HP’s ‘CoolTown’ and Phillips ‘Vision of the Future’. All of these projects aspired to Weiser’s tenet of the everyday environment and the objects within being embeded with computational capacities such that they might bend to our (human) will. Within the research community, as Bell and Dourish remark, ‘of the 108 papers comprising the Ubicomp conference proceedings between 2001 and 2004, fully 47% of the papers are oriented towards a proximate (and inevitable) technological future’ and ‘almost one quarter of all the papers published in the Ubicomp conference between 2001 and 2005 cite Weiser’s foundational articles’.

(more…)

Ubiquitous Computing video circa. 1991

Thursday, May 28th, 2009

“Coined by the Xerox Palo Alto Research Center’s (PARC) Computer Science Laboratory (CSL), [Ubiquitous Computing] describes a vision of the future. Just as electric motors have disappeared into the background of everyday life, PARC scientists envision a future where mobile computational devices will be similarly transparent. Potentially numbering the 100s per person these devices are nothing like those you use today. They are mobile. They know their location, and they communicate with their environment.”

I have no idea if I’m allowed to put this up but it seems a desperate shame that this video isn’t held in one complete file, easily accessible to the public and to researchers, given the historical significance of the work conducted on ubicomp at PARC by Mark Weiser et al. during hte late 80s early 90s. Please see the original files here: http://www.ubiq.com/hypertext/weiser/UbiMovies.html and read more about Mark Weiser by sticking his name in Google.

Please note that I had to edit out 2 minutes of the more technical stuff to get the video down to under 10mins.

Oblong Industries’ “g-speak” and “diegetic prototypes”

Saturday, April 11th, 2009

One of the examples of ubicomp like technology that was referred to the most in my interviews in California last year was the diegetic prototype [see slide 29] gestural interface in the film Minority Report. This was predominantly the brainchild of a chap called John Underkoffler who was the “scientific advisor” on the film, and has since been an advisor on several other films including Iron Man. According to a paper by David Kirby, currently in-press, Underkoffler’s work at the Media Lab was noticed by the production designer and prop master for Minority Report and was brought in as primary science consultant. For Kirby, Underkoffler’s interface is a prime example of a diegetic prototype, a prototype realised in fictional narrative and image to persuade audiences of a technological need, as Kirby suggests of the gestural interface in the film:

These technologies not only appear normal while on screen but they also fit seemlessly into the entire diegetic world. In these cases audiences will accept as true that characters still use these technologies even when they are off-screen… To achieve the sense of an extraordinary techonlogy appearing as ordinary within the diegetic space Underkoffler established the gestural interface as a “self-consistent technological entity” that adhered not only to the rules of hte diegetic world but also to its own internal logic and the constraints of real-world computer technologies.

And, indeed, that diegetic prototype has become a “real-world computer technology”, as demonstrated below.

Oblong Industries’ “g-speak”


g-speak overview 1828121108 from john underkoffler on Vimeo.

NTT Docomo’s ‘vision of the future’ (2010)

Wednesday, April 8th, 2009

NTT Docomo have created a few vision videos (but this one is easily accessible via YouTube), many seemed to target the end of this decade. The video below uses yet another schmultzy storyline full of pathos in which to situate (and thus ‘humanise’) apparently futuristic everyday technologies. NTT Docomo depict a rather unsettlingly monolithic future of technology, in which everyone and everything is connected together and monitored. A prime example of the apparently easy trade-off between privacy and seamless integration of systems without any consideration of political repercussions…

Visions as Polaris (or - a guiding star)

Friday, April 3rd, 2009

“[T]o successfully navigate the many uncertainties facing us in the future, businesses need to have a North Star. Even during tough times, you need to know where you’re going, and how you’re going to pull through this.… I believe one of the best ways to articulate this vision is to immerse ourselves in an inspirational view of what the world could look like five, 10, 15 years from now”

– Stephen Elop, President of Microsoft Business Division,
Wharton Business School, 27th February 2009

Over the last week I’ve been working on a new chapter for my thesis, which I hope may also be a journal article, on the production of what I’ve come to call (in shorthand) ‘vision videos’. A key case study is Microsoft’s recent ‘Future Vision of 2019‘, not least because the President of the aforementioned company’s Business Division recently spoke at length about how what is represented in the associated video(s) also represents the guiding values and goals for current and near-future research. Two interesting points might be made about this particular example as a ‘future of the present’, following Mike Michael’s analysis.

First, at ten years in ‘the’ future, what is depicted is framed as sufficiently close to the present for Elop to claim the vision represents what’s do-able: ‘Every single thing here is something that could be real’, and sufficiently distant from the present to absolve the company from having to specify the ‘what’ and ‘when’ of delivery.

Second, the production of such visions is rendered trivial by explaining away how they aren’t far-fetched nor particularly unique, and yet this trivialisation is political - it lends legitimacy. To produce such (video) visions requires quite a bit of imagination, and significant resources. The aesthetics have a political agency, the specificity of the appearance of the world depicted, how the devices and systems will look and how they will be used, attempts to foreclose possibility. The inference is - this is the Microsoft future and this will be how the future looks.

<a href="http://video.msn.com/?playlist=videoByUuids:uuids:eacbe40c-48cb-4a76-a83a-767c9783636e&#038;showPlaylist=true" target="_new" title=".">Microsoft Office Labs&#8217; Productivity Future Vision</a>

Mr Elop introduced the above vision video as follows:

“Everything in this video is based on research and technology explorations from across Microsoft, and throughout the industry. This is not science fiction, nor is it Hollywood imagineering… Watch carefully because in every frame there’s something new and advancing in terms of how technology will enable the improvement of productivity for businesses and individuals.”

Again, to borrow from Mike Michael’s analytic frame, if we think about these vision videos as ‘textualisations’, the connotation of material form, they perform in and on the present. These videos are not representations of ‘future presents’, but rather they are performances of ‘present futures’. In moving, on screen and in-mind, they ‘take time’ in the present and are therefore afforded an agency to act upon the present.

What makes vision videos interesting to me then is not that they are shiny, beautifully produced images of a future to which we can (or must! - according to some) aspire, but rather that they do something in the present, which I’d argue is under-researched. Stay tuned for more…

Edit: I had linked to the wrong video above, Mr Elop showed the ‘Future Vision of Productivity‘ not the shorter montage.