From the Programmable City team, looks interesting:
Via Stuart Elden.
Mapping Cyberspace was a formative introduction to ‘geography’ for me as an undergraduate digital arts student. It certainly influenced my (all-too-naive) BSc dissertation ideas… It’s great this is available, it documents so many things that seemed so vital at the time and that now appear almost like peculiar mirages.
Here’s an interesting interactive 360Ëš video from the New York Times, which shows something of work in a contemporary Amazon warehouse:
From: Data Justice Lab
To avoid the draconian locks that John Deere puts on the tractors they buy, farmers throughout America’s heartland have started hacking their equipment with firmware that’s cracked in Eastern Europe and traded on invite-only, paid online forums.
Tractor hacking is growing increasingly popular because John Deere and other manufacturers have made it impossible to perform “unauthorized” repair on farm equipment, which farmers see as an attack on their sovereignty and quite possibly an existential threat to their livelihood if their tractor breaks at an inopportune time.
“When crunch time comes and we break down, chances are we don’t have time to wait for a dealership employee to show up and fix it,” Danny Kluthe, a hog farmer in Nebraska, told his state legislature earlier this month. “Most all the new equipment [requires] a download [to fix].”
Generally wary of anything with “digital age” in the title, but good to see some geographers featuring in ‘digital cultures’ type networks…
MONDAY 13TH OF MARCH, 17:00 – 18:15 @SPUI25, AMSTERDAM.
With keynote lectures by Michiel de Lange and, Emma Fraser and Clancy Wilmott.
From Mah-Jong to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. In this programme, we will launch the book Playful Mapping in The Digital Age, which shows how playing and mapping can be liberating, dangerous, subversive and, performative.
>> Sign up here.
Playful Mapping in the Digital Age shows how mapping and playing unfold in the digital age and in which ways the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing. A rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation to pervasive and desktop-based games, emphasizes this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. This afternoon, the Members of the Playful Mapping Collective explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality.
Via Institute of Network Cultures… looks interesting… be good to see a wider variety of folks ‘participating’…
Fear and Loathing of the Online Self–A Savage Journey into the Heart of Digital Cultures
Call for Participation
Conference, Rome, May 22-23, 2017
We would like to invite artists and researchers to submit proposals to join this event hosted by John Cabot University and Universita degli Studi RomaTre in Rome, and organized in collaboration with the Institute of Network Cultures, Amsterdam.
The conference aims at exploring the state of the online self by raising questions about its status as a focal point of contemporary power/networks. Is the online self merely a product of software predictability and viral marketing? Is there any space left for self-determination? Or should we search elsewhere for new forms resistance by changing our political categories and perspectives? Which contradictions are at play? How and where can we locate the spaces of performativity of the online self?
Critical political-economic readings of platform capitalism do not explain nor grasp new forms of (visual) online subjectivity. There is a growing gap between the obsessive quest for measurability, big data and algorithmic regimes (such as AI/bots),and critical investigations of an emerging variety of compulsive forms taken by the online self. We need to fill this gap and bring them back together. If a humanities approach of Internet studies nurtured by artistic and activist practices aims to survive the ‘big data’ onslaught from the social sciences, then it is vital to ask what the citizen-as-user wants. To portray the population as (innocent or guilty) victims of the data monopolies is, politically speaking, a dead-end street.
The cynical condition rules: we know we’re under surveillance, yet we continue to click, like, love and share ourselves online as usual. We are told by concerned experts and libertarians that our privacy “matters” and we want to believe it; yet it silently confers a guilty stigma upon another vital need, to engage socially and culturally with others. While some preach the offline escape as a way out, most of us are so deeply invested in the everyday social media life that it is inconceivable for most of us to leave Facebook and the like. And this not only out of desire but necessity: networking and self-sharing has become imperative for succesfully managing the double binds of the immaterial labour economy. Instead, we’d rather deal with peculiar pathologies, such as addiction, depression and solitude generated by hyper-connection and lack of connections.
Abstracts and proposals are welcome to contribute to the following sections:
1. ONLINE SUBJECTIVITY THEORY
How much free room do we have to design new identities? What aesthetic and philosophic paths and patterns does meme distribution hint at? What is the role of theory and criticism, if any, in the ever changing yet endless production of the latest user affordances, from dating sites, Tinder swipes and Snapchat lenses, to Pokemon-Go? Can we still attempt to design new modes of subjectivity, or has our role withdrawn to a mere Cassandra-like gloom and doom prediction of digital catastrophes, while start-ups (read: future monopolies) have all taken over the cool business of designing and shaping the online self?
2. BEHIND AND BEYOND SELFIES
It is easy to diagnose the selfie as a symptom of a growing narcissism of our daily digital obsessions. But how do we get beyond the predictable split between the politically correct assessment of empowerment (of young girls) against the nihilist reading of self-promotion and despair? Does criticism of today’s photography of the everyday life always have to end up giving medical prescriptions and recipes of wellbeing? What could a materialist reading of large databases and facial recognition techniques (including protection) that goes beyond media archaeology (the historical approach) and the ever-changing pop gestures involve and say? Can we still talk about the liberation of the self in the age of digital self-generation of the images?
3. ARTISTIC PRACTICES OF THE ONLINE SELF
Artists play an important role in the anticipation, and critique, of new modes of the self. What role does the artistic imagination play beyond the creative industries paradigm? How can artistic and creative avant garde practices help disrupt the trite quantitative approach and the dogma of the algorithm in defining modes and moods of the onlife self? What separates a (properly) artistic imagination and the aesthetic imagination of the online curators of selfie-constructed personas and are contemporary critical paradigms merely reproducing an understanding of online practices that are aligned with the requirements of corporation?
4. POLITICS AND AESTHETICS OF MASK DESIGN
Masks and selfies should not be seen as opposites as they both represent different modes (and moods) of being of the self. Masks create spaces of performance; they are playful and seductive (or scary) forms of self-representation that ultimately do not protect us against the computational repression of the security apparatus. What are the lessons learned from the Anonymous movement? We should come to a new social contract between the individuals, groups and the cybernetic machine. In the meanwhile, how can we make sure to protect us, and what premises are hidden in the numerous crypto-design projects that circulate?
Confirmed speakers: Wendy Chun, Ana Peraica, Jodi Dean, Marco Deseriis, Gabriella Coleman, Daniel de Zeeuw, Rebecca Stein, Vito Campanelli, Franco Berardi.
Editorial Team: Donatella Della Ratta (John Cabot University), Geert Lovink (Institute of Network Cultures/HvA), Teresa Numerico (Universita degli Studi RomaTre), Peter Sarram (John Cabot University).
Please send your proposal (max 500 words in word/pdf format), a short bio and any other material that could support your idea visually (artwork, film links, etc) to email@example.com. Deadline: March 1, 2017.
Via The Data Justice Lab.
Via Mark Purcell.
I think I’ve been late to this. I saw the story about Barclaycard wanting to do “cardless” credit cards but, of course, Amazon want to vertically integrate. See the first video below. Interesting that this is incredibly similar to previous ‘envisionings’ of “the future” of retail/shopping. The first thing I thought was: ‘hang on, this is Microsoft circa 2004’, see the second video below… and I’m sure there’s been others, not least from the likes of HP Labs… I wonder where patents lie on this stuff, cos that will be a big bargaining chip.
This is interesting though insofar as, when I was writing about the Microsoft Office Labs videos in 2008/9, the ‘future’ they figured was always positioned at some distance, it was certainly not explicitly stated that this is something you should definitely expect to happen, more a kind of ‘mood music’ to capture some sensibilities of a possible future, by representing it and hooking ideas into our general imagination of technology and society. It certainly plays on the trope of the normalisation of heavy surveillance… what else can such a system be?
The Amazon Go video is an interesting confluence of lots of contemporary trends in attempts to refigure how we imagine digital technology. Implicit in the video is a normalisation of yet-more automation (of payment, of trust). Explicit here, as already mentioned, is that these kinds of places are not ‘private’ in any way – the system “knows” you, will know your habits, manages your money and that’s ok, in fact – it’s apparently preferable (trust, again).
Amazon seem to be fairly aggressively pushing this, taking the smooth apparently effortless aesthetics of many tech design fiction videos and using this as a means to capture the idea that such technology = Amazon. Apparently there is a “beta” shop in Seattle (where else?). No doubt someone will already be writing a journal article about this as code/space and, of course it is (and just as Kitchin & Dodge suggest about airports – I wouldn’t want to be in this shop when the servers go down), but I think the thing I find more interesting is that it seems to me that this is perhaps an overtly political manoeuvre to capture the public story about what ‘currency’ is and how payment works when we take for granted higher levels of automation, through what kinds of institution and who we can trust. This is quite a different story to the blockchain, Amazon seem to be saying “let us handle the trust issue” – a pitch usually made by a bank, or PayPal… That might be interesting to think about (I’m sure people, like Rachel O’Dwyer, already are), not least in relation to other ways ‘trust’ is being addressed (and attempts are being made to refigure it) by other companies, institutions and groups.
All this means I’ll definitely be re-writing my lecture about money for the next iteration of my “Geographies of Technology” module next term…