Society has recently gone through a popular technological leap. There has been a widespread and rapid adoption of mobile phones over the last ten years and they have swiftly migrated from work tool, or emergency communications device, to becoming the beating social heart of the lives of the majority of the developed world. This has [...]
Our everyday lives are governed by the three-dimensional model of space. A model we accept without question, through the evidence of our own experience and ‘…our instinct to impose Cartesian geometry on our mental models of the space around us’ (Lang, 1999). Rene Descartes defined Cartesian geometry in the fifteenth century, but our subconscious bias [...]
Here is the fifth edition of my bibliography. I have reorganised according to the medium of publication, which is how it shall be formatted in the final document. I shall keep updating it here, so the date will continue to change on this entry!
Print:
Anders, P. (2001) Extending Architecture through Electronic Media [...]
[Please refer to my Bibliography for the sources of quotes.]
Reality is a construct, a ‘view of the world’, which we perceive spatially owing to the nature of our physical existence. With regard to our spatial perception of reality I am inclined to agree with Peter Anders in his supposition that: “Space itself has long been [...]
Between October and December 2003 I worked on a site-specific project as part of the module “MEDA324 Production of Space”. As a group students were introduced to a site from which we were expected to develop and individual project.
My research this year has been around social navigation. Social navigation, simply put, is [...]
Following on from the Prototype collaboration piece I continued with my interest in social interaction and navigation with a purely digital project “Migration Messenger”.
I am really pleased that I seemed to spot an emerging, now prolific, market: Social Software. I feel that Migration Messenger would possibly overcome some of the
Prototype was a collaborative project I engaged in during 2002. I was responsible for writing a 3D spatialised sound engine and navigation system in Macromedia Director/Shockwave 3D.
Post-rationally I see this project as the beginning of my research interest in Social Navigation. This first experiment in the overlapping of the actual and the virtual, or [...]
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