Ambient literature – new research project

Former colleagues at UWE in the Digital Cultures Research Centre are formally launching their project on what they call ‘ambient literature’ this Friday.

There’s some info on the project copied below, it follows on from a trajectory you can trace through the ‘pervasive media’ canon (with the lovely people from Calvium [many formerly of HP Labs Bristol] instrumental in how this has been technically achieved), from the Mobile Bristol RIOT! 1831 project, Duncan Speakman’s subtle mobs, the fabulous Fortnight project from Proto-typeCurzon Memories, REACT projects like These Pages Fall Like Ash and (my colleague Nicola Thomas’) Dollar Princess – a rich and varied history of work…

Ambient Literature is a two-year collaboration between the University of West EnglandBath Spa University, the University of Birmingham, and development partners Calvium, Ltd. established to investigate the locational and technological future of the book. Funded through a grant from the Arts and Humanities Research Council, the project is focused on the study of emergent forms of literature that make use of novel technologies and social practices in order to create robust and evocative experiences for readers.Launched in London, Bristol and online in June 2016, the project draws on the REACT Hub’s experience working with creative industries in order to produce three experimental projects from three different authors. Forming the heart of the project, these commissioned pieces allow researchers to study the processes of innovation and negotiation that become visible as established authors work in the new forms opened up by the idea of Ambient Literature. Combining practice-based, empirical and theoretical research, the project seeks to test out new literary forms and develop a grammar for writing Ambient Literature.

This is an interdisciplinary project focused on understanding how the situation of reading is changing through pervasive and ubiquitous computing. Drawing on literary studies, creative writing, design, human-computer interaction, performance and new media studies, the research being developed looks to engage with the history of the book and see what that history is able to tell us about its future.

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